![]() The on-screen indicators for the radar were appropriately localized. The European version actually has the entire Japanese script as well within the code, but it's inaccessible by normal means. These menus are actually present in the code for the Japanese and American version, but they were not implemented since they only contain one version of the script each. The European version features support for five different languages accessible from the options screen, with English serving as the default setting. ![]() ![]() However, it can be enabled earlier through the debug menu using a Game Genie or Game Shark.Ī "Licensed by Nintendo" screen was also added to the American and European versions prior to the Konami logo when the game starts. Under normal circumstances, the sound mode can only be accessed after finishing all VR missions in the game in both practice and time attack mode. The Japanese version was compiled on January 31 at 12:32, while the American and European versions were both compiled 15 minutes apart on February 22 at 10:33 and 10:47 respectively. The build dates for each version can be seen on the game's debug screen. Screen 15 will actually unlock the sound mode. You will receive a connection error when attempting to load a level without a second Game Boy. ![]() Tests the integrity of the SRAM battery backup. Level select 1 with starting combat position and weapons. Jumps to the in-game stage select screen. ![]()
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